Archive for September, 2008
Subdivision optimized
September 19, 2008Subdivision fixed
September 18, 2008Icosahedron
September 17, 2008Icosahedron is now implemented as a basic primitive. Now all platonic solids except Dodecahedron is available.
Octahedron
September 12, 2008Ray/sphere intersection and model description
September 11, 2008Today I have started to mess with ray/sphere intersection test to be able to decide if an icon is clicked or not. I have used Ritters simple algorithm for this which is presented in the book Real Time Rendering. It does not work as I want yet.
I have used boost::regex to implement a simple string description of a model.
Subdivision
September 8, 2008Now loop subdivision have been implemented as well as the basic primitives box and tetrahedron. I have also created a simple vertex randomizer. The next step is to improve the randomization.
Blog initiated
September 1, 2008Now the blog is initiated. Here I will present progress of my Master Thesis about procedural modeling.


